Hattie Lystwine
Female Longfoot Farmer
She is an adult longfoot with hazel eyes, dyed auburn hair in a ponytail, and medium brown skin.
Personality Traits: Jovial, Kind, Daring.
Alignment: chaotic evil.
She is a follower of Kalis. (CE)
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Geronstead
Spouse: Caradan Lystwine
Mother: Mirabll Grubbgardner-Jackson (Deceased)
Father: Roburdas Grubbgardner-Jackson (Deceased)
Children
- Jollfo Lystwine - age 35 ♂
- Mirabll Avery - age 29 ♀
- Tolmanus Lystwine - age 17 ♂
Siblings
- Isenggol Khearepup-Jackson - age 56 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 10 | 9 | 10 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Hattie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hattie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hattie can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "Healer of my heart" |
By Amber Rose A trashy romance novel. The book involves a solider who falls for the healer who saved his life. |
5 lbs. |
| 1 | 10 gp | "The Chef's Greatest Grits" |
By Chef Gorman Meal ideas for those on a budget or with lots of mouths to feed. |
5 lbs. |
| 1 | 25 gp 2 sp 8 cp | Amethyst-studded ring | A gilded copper ring, with 2 small amethyst stones inset. | |
| 1 | Comb | A comb. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Caradan" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Hattie's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |