Forrór daughter of Flrór
Female Dwarven
She is an elderly dwarf with green eyes, thin scruffy grey hair, a big bushy beard, and light brown skin.
Personality Traits: Optimistic.
Alignment: neutral.
Born: 532 AC (Age 268)
Orientation: Hetrosexual
Home: Hilltop Vegetable Garden
Settlement: Greenstoneridge
Spouse: Fangarvi Coalcleave
Mother: Flrór daughter of Forrór (Deceased)
Father: Fangorin son of Thorwin (Deceased)
Children
- Thrábun Coalcleave - age 180 ♂
Siblings
- Thorwin son of Fangorin - age 226 ♂
- Freróin son of Fangorin - age 218 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 14 | 10 | 11 | 11 |
| -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Dwarven Resilience. Forrór has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 17 gp 7 sp 5 cp | Engraved Amethyst ring | A gold ring, with 1 small a amethyst stone inset and fine engraving work. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 18 gp 4 sp | Grandiose Quartz necklace | A silver necklace, with a string of 7 medium quartz gems. | |
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 4 sp 4 cp | Money Pouch | Forrór's money pouch. It has 4 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | 3 gp | Ornate Lock | An ornate lock with "Fangarvi" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |