Meemeek Kulurupup
Male Otterfolk Housekeeper
He is an adolescent otterfolk with black eyes and white fur with light brown streaks.
Personality Traits: Shy, Serious, Responsible.
Alignment: chaotic neutral.
Born: 789 AC (Age 11)
Orientation: Bisexual
Home: Worm Farm
Settlement: Rochesden
Mother: Kuluru Weyemapup
Father: Shreerit
Siblings
- Doolee Kulurupup - age 18 ♂
- Weyema Kulurupup - age 16 ♀
- Cheyer Kulurupup - age 15 ♂
- Pleyey Kulurupup - age 11 ♀
- Zeyelee Kulurupup - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 9 | 11 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, History +2
Abilities:
- Hold Breath. Meemeek can hold their breath for up to 30 minutes at a time.
- Bite. Meemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a cow. | ||
| 1 | 8 cp | Copper ring | common | A plain copper band. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 2 gp 8 sp 3 cp | Money Pouch | common | Meemeek's money pouch. It has 1 gp, 18 sp and 3 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Picture of a landscape | common | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
| 1 | 28 gp 5 sp | Quartz earrings | uncommon | A pair of electrum earrings, with large quartz stones inset. | |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |