Fereep

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and grey fur with dark brown fur on their face and chest.

Personality Traits: Optimistic, Downbeat, Responsible.

Alignment: chaotic neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Prearu's Coopers

Settlement: Rochesden

Mother: Prearu

Father: Healo

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 12 8 9
-2 +2 +1 -1

ACHPPassive
Perception
Speed
12 4 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +3

Abilities:

  • Hold Breath. Fereep can hold their breath for up to 30 minutes at a time.
  • Bite. Fereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp 9 sp 3 cp Elaborate Quartz broach An elaborate pewter broach, with a 3 small quartz gems inset.
1 Handkerchief A small square of cloth with Fereep stitched in one corner.
1 25 gp 2 sp 8 cp Jade-studded ring A gilded copper ring, with 2 small jade stones inset.
1 1 gp 2 sp 4 cp Money Pouch Fereep's money pouch. It has 1 gp and 24 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 1 gp Vial

Download as Fantasy Grounds NPC

Send Feedback