Fereep
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and grey fur with dark brown fur on their face and chest.
Personality Traits: Optimistic, Downbeat, Responsible.
Alignment: chaotic neutral.
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Prearu's Coopers
Settlement: Rochesden
Mother: Prearu
Father: Healo
Siblings
- Wheyela - age 30 ♀
- Mulur - age 23 ♂
- Clearit - age 21 ♂
- Kheay - age 21 ♀
- Flootee - age 19 ♀
- Khealo - age 16 ♂
- Zeatee - age 13 ♀
- Tere - age 12 ♀
- Prereep - age 11 ♂
- Theare - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 12 | 8 | 9 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +3
Abilities:
- Hold Breath. Fereep can hold their breath for up to 30 minutes at a time.
- Bite. Fereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 3 gp 9 sp 3 cp | Elaborate Quartz broach | An elaborate pewter broach, with a 3 small quartz gems inset. | |
| 1 | Handkerchief | A small square of cloth with Fereep stitched in one corner. | ||
| 1 | 25 gp 2 sp 8 cp | Jade-studded ring | A gilded copper ring, with 2 small jade stones inset. | |
| 1 | 1 gp 2 sp 4 cp | Money Pouch | Fereep's money pouch. It has 1 gp and 24 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 1 gp | Vial |