Indor

Male Elven Housekeeper

He is an adult elf with grey eyes, short strawberry hair, a clean shaven face, and light pink skin.

Personality Traits: Tired, Evasive, Mean.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 640 AC (Age 160)

Orientation: Bisexual

Home: Wheat Field

Settlement: Sev Celegny

Mother: Thiendir the First

Father: Felafin the First

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 8 12 10 12
+2 -1 +1 +1

ACHPPassive
Perception
Speed
12 3 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Indor has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Legend of King Uther" By Myrthaine Clipiffer

A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure.
5 lbs.
2 Button A loose purple button.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 1 gp 9 sp 2 cp Money Pouch Indor's money pouch. It has 1 gp, 8 sp and 12 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.

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