Fredic Hathaway-Algar
Male Halfling Hunter
He is an elderly halfling with hazel eyes, a shaved head, bushy sideburns, and medium brown skin.
Personality Traits: Lost Faith, Tolerant.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 712 AC (Age 88)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Odinworth
Spouse: Carasy Hathaway-Algar
Mother: Asmin Hathaway-Algar (Deceased)
Father: Smond Hathaway-Algar (Deceased)
Children
- Myrtlda Hathaway-Algar Larghak - age 50 ♀
- Goldippy Hayhole - age 46 ♀
- Bassold Hathaway-Algar - age 31 ♂
- Dilocda Hathaway-Algar - age 27 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 10 | 8 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Abilities:
- Lucky. When Fredic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fredic has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fredic can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 5 gp | Engraved gold ring | A gold ring, with distinctive halfling engraving. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Carasy" engraved on the inside. | |
| 1 | 4 gp | Gold septum ring | A thick gold hoop, worn through the nose. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Fredic's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. |