Faramco Burrowlock
Male Halfling
He is an elderly halfling with grey eyes (behind a pair of spectacles), short white hair, a clean shaven face, and light pink skin.
Personality Traits: Lost Faith, Tense, Impatient.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 707 AC (Age 93)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Odinworth
Spouse: Daisytha Burrowlock
Mother: Gloriba Burrowlock (Deceased)
Father: Pontiusast Burrowlock (Deceased)
Children
- Asmin Whimward - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 12 | 10 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2
Abilities:
- Lucky. When Faramco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Faramco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Faramco can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 6 gp 5 sp | A solid gold neck ring | A chorded gold band, with a loop clasp, worn around the neck. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Daisytha" engraved on the inside. | |
| 1 | 2 gp 6 sp 3 cp | Money Pouch | Faramco's money pouch. It has 2 gp, 5 sp and 13 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |