Foore
Female Otterfolk Druid
She is an adult otterfolk with grey eyes and light brown fur with white fur on their face.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Whookol's Apothecary
Settlement: Corden
Mother: Rhooli (Deceased)
Father: Teerit (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +2, Arcana +2
Abilities:
- Hold Breath. Foore can hold their breath for up to 30 minutes at a time.
- Bite. Foore can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Foore can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Foore is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp 6 cp | Engraved Tourmaline-studded ring | A pewter ring, with 2 small tourmaline stones inset and fine engraving work. | |
| 1 | 6 gp | Gold ear studs | A pair of gold ear-studs. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 4 sp | Money Pouch | Foore's money pouch. It has 2 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |