Keep

Female Otterfolk Adventurer

She is an adult otterfolk with black eyes and medium brown fur with dark brown fur on their tail.

Personality Traits: Dull.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: None

Settlement: Moxtree (immigrated from Corden)

Mother: Leela (Deceased)

Father: Thriell Keyeteepup (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 9 11 10 10
-2 +1

ACHPPassive
Perception
Speed
14 20 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Animal Handling +2, Intimidation +2

Abilities:

  • Hold Breath. Keep can hold their breath for up to 30 minutes at a time.
  • Bite. Keep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Action Surge. Once per day, Keep can take an additional action on their turn.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Clothes, traveler's 4 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 3 gp 7 sp 1 cp Money Pouch Keep's money pouch. It has 1 gp, 26 sp and 11 cp in it. ¾ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 Shopping list An old shopping list with most of the items crossed off.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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