Jemirana Morris

Female Longfoot Arch-Druid's Apprentice

She is an adolescent longfoot with brown eyes, long curly black hair, and dark brown skin.

Personality Traits: Upbeat, Impatient, Pessimistic.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Petty-Underworthy's Apothecary

Settlement: Badocworth

Mother: Lydia Morris

Father: Sadocald Morris

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 9 11 8 9
-1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2, Medicine +2

Abilities:

  • Lucky. When Jemirana rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jemirana has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jemirana can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Jemirana can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Jemirana is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Flask or tankard common 1 lb.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 8 sp 9 cp Money Pouch common Jemirana's money pouch. It has 1 gp, 17 sp and 19 cp in it. ¾ lb.
1 25 gp 5 sp 5 cp Quartz-studded ring uncommon A silver ring, with 2 large quartz stones inset.
1 Rotten hunk of meat common A rotten hunk of meat.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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