Obalph Meeker

Male Longfoot Arch-Druid's Apprentice

He is an adolescent longfoot with hazel eyes, a brown quiff, and medium brown skin.

Personality Traits: Mean, Tense.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Petty-Underworthy's Apothecary

Settlement: Badocworth

Mother: Iva Meeker

Father: Nodando Meeker

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
8 9 10 11 9 10
-1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2, Animal Handling +2

Abilities:

  • Lucky. When Obalph rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Obalph has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Obalph can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Obalph can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Obalph is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 16 gp 5 sp Amethyst earring A gold earring, with a small amethyst inset.
3 Button A loose yellow button.
1 Child's drawing A child's drawing of a sheep.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 5 sp 3 cp Money Pouch Obalph's money pouch. It has 5 sp and 3 cp in it. ³⁄₁₆ lb.
1 1 sp Polished stone necklace A string of medium polished stone beads.
2 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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