Milcud Petty
Male Halfling Housekeeper
He is an adult halfling with blue eyes, light-brown hair in braids, bushy sideburns, and light brown skin.
Personality Traits: Unperturbed, Tolerant.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Badocworth
Spouse: Amunica Petty
Mother: Mantida Petty
Father: Jollas Petty
Children
- Robinst Petty - age 1 ♀
Siblings
- Dilobelna Petty - age 44 ♀
- Yolanorot Petty - age 41 ♀
- Carasy Crandall - age 33 ♀
- Fastoal Petty - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 9 | 7 | 13 | 11 |
| +1 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: History +3
Abilities:
- Lucky. When Milcud rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Milcud has advantage on saving throws against being frightened.
- Halfling Nimbleness. Milcud can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 8 matches. | ||
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amunica" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 6 sp 5 cp | Money Pouch | Milcud's money pouch. It has 6 sp and 5 cp in it. | ¼ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |