Marroar Boffhead

Male Halfling Bar Keeper

He is an adult halfling with brown eyes, short curly dyed auburn hair, a clean shaven face, and medium brown skin.

Personality Traits: Reckless, Unperturbed, Shy.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: The Archer's Sickle Tavern

Settlement: Badocworth

Mother: Elanoraia Boffhead

Father: Eron Boffhead

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 9 10 10 8
+2 -1

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Lucky. When Marroar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marroar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marroar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Chef's Requisite Roasts" By Chef Gorman

Roast ideas for all sorts of meats and cuts. Also has a section on roast vegetables.
5 lbs.
1 10 gp "Wines of Ataland" By Webb Oldchest Korort Ebnint Cloudy Pandorane

A geographical guide to the various wineries in Ataland. Also includes the author's reviews of their offerings. The first work of it's type and de facto definitive word on the topic.
5 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 13 gp 1 sp 3 cp Money Pouch Marroar's money pouch. It has 13 gp and 13 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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