Leareep Threyetupup

Male Otterfolk Wizard

He is an adult otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.

Personality Traits: Upbeat, Impatient, Tense.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Sheerden

Mother: Threyetu Hieteepup (Deceased)

Father: Fulumeek Pierupup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 12 12 11
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 12 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +3, Investigation +3

Abilities:

  • Hold Breath. Leareep can hold their breath for up to 30 minutes at a time.
  • Bite. Leareep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Spellcasting. Leareep is a spellcaster. His spellcasting ability is int (spell save DC 11, +3 to hit with spell attacks). Leareep can have 6 spells from his spellbook prepared. His available spell slots are 1st-level: 3.

Spells Known:

  • Cantrip (at will):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 cp Caltrops common As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 25 gp Component pouch common A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 2 sp Gilded copper ring common A plain gilded copper band.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 250 gp Leareep's Spellbook uncommon A spellbook containing 5 spells.
1st-level: 
3 lbs.
1 3 gp 4 sp 1 cp Money Pouch common Leareep's money pouch. It has 3 gp, 2 sp and 21 cp in it. ½ lb.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.

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