Benedictus Shane
Male Human Arch-Druid
He is an adult human with brown eyes, scruffy dyed dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Reckless, Introverted, Upbeat.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Benedictus' Quality Apothecary
Settlement: Basilfield
Spouse: Lecia Shane
Mother: Runild Shane (Deceased)
Father: Lancelot Shane (Deceased)
Children
- Lancelot Shane - age 21 ♂
- Edgar Shane - age 14 ♂
Siblings
- Marjory Finley - age 38 ♀
Half-Siblings (Mother's Side)
- Veronica Shepherd - age 43 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 10 | 11 | 14 | 11 | 9 |
-2 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 32 | 12 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +5, Survival +5
Abilities:
- Wild Shape. Benedictus can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Benedictus is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | Comb | A comb. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lecia" engraved on the inside. | |
1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 1 gp 5 sp 5 cp | Money Pouch | Benedictus' money pouch. It has 13 sp and 25 cp in it. | ¾ lb. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |