Joanna Case
Female Human Noble
She is an elderly human with amber eyes, thin scruffy grey hair, and light brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 742 AC (Age 57)
Orientation: Hetrosexual
Home: Case's Manor
Settlement: Maldown (immigrated from Basilfield)
Spouse: Wilson Case
Mother: Georgiana Wood (Deceased)
Father: Everard Wood (Deceased)
Children
- Georgiana Randolph - age 36 ♀
- Ida Beach - age 31 ♀
- Reuben Case - age 28 ♂
- Everett Case the 2nd - age 24 ♂
Siblings
- David Wood - age 55 ♂
- Benjamin Wood - age 48 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 11 | 10 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 57 gp | Aquamarine necklace | uncommon | A gold necklace, with a medium aquamarine gem hanging from it. | |
| 1 | 130 gp 2 sp 5 cp | Engraved Amethyst ring | uncommon | A gold ring, with 1 large a amethyst stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Wilson" engraved on the inside. | |
| 1 | 2 gp | Manacles | common | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 14 gp 8 sp 6 cp | Money Pouch | common | Joanna's money pouch. It has 12 gp, 27 sp and 16 cp in it. | 1 lbs. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | Negotiable | Poisonous belt of soothing | uncommon | This leather belt is embossed with runes. When removed you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |