Osmer Boon
Male Dwarven Housekeeper
He is an adult dwarf with amber eyes, short curly dyed blond hair, a long beard, and olive skin.
Personality Traits: Reckless.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 725 AC (Age 75)
Orientation: Homosexual
Home: Sharpmine's Barbers
Settlement: Hornhaven
Mother: Della Boon (Deceased)
Father: Colin Curtis (Deceased)
Siblings
- Nardin Boon - age 102 ♂
- Ibalin Boon - age 83 ♀
- Orli Boon - age 71 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 14 | 10 | 7 | 11 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Dwarven Resilience. Osmer has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | Handkerchief | A small square of cloth with Osmer stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 3 sp 5 cp | Money Pouch | Osmer's money pouch. It has 1 gp, 11 sp and 25 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 6 gp 5 sp | Quartz earring | A gold earring, with a medium quartz inset. | |
| 1 | 6 gp | Quartz electrum chain bracelet | A short chain of tiny electrum links, with a medium quartz attached. |