Cerebin Morgan

Male Halfling Barber's Apprentice

He is an adolescent halfling with amber eyes, short dark-brown hair, and light brown skin.

Personality Traits: Impatient.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Joiner's Best Barbers

Settlement: Eglaworth

Mother: Tantlia Morgan

Father: Rutus Morgan

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 11 10 8 12
+1 -1 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Lucky. When Cerebin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Cerebin has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Cerebin can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Grhals Alchemical Tables" By Grhal Baker

A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Pirates of Ataland" By Frank Strickland

A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 30 gp Electrum gorget A heavy gorget made of electrum.
1 2 sp Gilded copper septum ring A thick gilded copper hoop, worn through the nose.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 5 sp Money Pouch Cerebin's money pouch. It has 1 gp, 13 sp and 20 cp in it. ⅝ lb.
1 5 cp Scissors Fine bladed, sharp scissors. Ideal for precision work.

Download as Fantasy Grounds NPC

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