Jessanda Robinson-Sanborn

Female Halfling Housekeeper

She is an adult halfling with brown eyes, long flowing dyed dark-brown hair, and medium brown skin.

Personality Traits: Unperturbed, Kind, Jovial.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 744 AC (Age 56)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Eglaworth

Spouse: Haidrd Robinson-Sanborn

Mother: Maximel Robinson (Deceased)

Father: Rodocca Robinson

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 13 11 10
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Abilities:

  • Lucky. When Jessanda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jessanda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jessanda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose orange button.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Haidrd" engraved on the inside.
1 9 sp 4 cp Money Pouch Jessanda's money pouch. It has 7 sp and 24 cp in it. ⅝ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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