Kilal son of Balalin

Male Dwarven Housekeeper

He is an adult dwarf with grey eyes, scruffy auburn hair, a long beard, and light brown skin.

Personality Traits: Upbeat, Unperturbed, Personable.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 633 AC (Age 168)

Orientation: Hetrosexual

Home: Hilltop Wheat Field

Settlement: Mines of Kiori

Spouse: Narwin Copperquench

Mother: Dárór daughter of Kidorn

Father: Balalin son of Kindin

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 15 10 9 10
+2

ACHPPassive
Perception
Speed
10 7 10 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Dwarven Resilience. Kilal has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp Large electrum ear hoop A large electrum hoop earring.
1 1 gp 2 sp 8 cp Money Pouch Kilal's money pouch. It has 1 gp, 2 sp and 8 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 gp Ornate Key An ornate key with "Narwin" engraved on it. The dwarven equivalent of a wedding ring.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

Send Feedback