Induilwen Siltruepor

Female Elven Housekeeper

She is an adolescent elf with brown eyes, dark-brown hair in a ponytail, and medium brown skin.

Personality Traits: Secretive, Pessimistic, Mean.

Alignment: neutral.

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: Tarsiir's Best Coopers

Settlement: Sev Ragetin

Mother: Finduiel Eldirlas Siltruepor

Father: Legordis Angrony Tarsiir

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 10 10 9 10
+1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Induilwen has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Every poor mountain" By Alviva Burrel

Not a particularly famous book, but pretty interesting.
5 lbs.
1 10 gp "Grhals Alchemical Tables" By Grhal Baker

A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check.
5 lbs.
1 8 gp "Spellships: 2 - The Victory" (Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 sp Copper tiara A copper tiara.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 13 gp 2 sp Jade necklace A silver necklace, with a small jade gem hanging from it.
1 5 gp Mirror, steel ½ lb.
1 1 gp 8 sp 2 cp Money Pouch Induilwen's money pouch. It has 1 gp, 8 sp and 2 cp in it. ¼ lb.

Download as Fantasy Grounds NPC

Send Feedback