Nimroen the Second
Female Elven Housekeeper
She is an adolescent elf with blue eyes, long flowing dyed blond hair, and light pink skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 718 AC (Age 82)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Lath Allitar
Mother: Amarhel the First
Father: Galio the First
Siblings
- Galdfin the Third - age 303 ♂
- Mablin - age 243 ♂
- Finwor - age 185 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 11 | 9 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Nimroen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 4 sp 8 cp | Money Pouch | common | Nimroen's money pouch. It has 24 sp and 8 cp in it. | ⅝ lb. |
| 1 | 15 gp 7 sp 5 cp | Quartz gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a large quartz. | |
| 1 | 7 gp 7 sp 8 cp | Quartz-studded ring | common | A gilded copper ring, with 3 medium quartz stones inset. | |
| 1 | Rusty nail | common | A rusty old nail. | ||
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Negotiable | Solina's robust symbol of life saving | uncommon | A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The symbol cannot be destroyed by non-magical means. |