Tinuain the Second
Female Elven Noble
She is an adult elf with grey eyes, long tied back strawberry hair, and light pink skin.
Personality Traits: Personable, Responsible.
Alignment: neutral good.
Born: 256 AC (Age 544)
Orientation: Homosexual
Home: Tinuain's Manor
Settlement: Lath Allitar
Spouse: Findiswen
Mother: Finduilawen the First (Deceased)
Father: Enethas the First (Deceased)
Siblings
- Iminyair the Second - age 531 ♂
- Enerdil the First - age 446 ♂
- Elenwde - age 437 ♀
- Oronwher the First - age 338 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 11 | 12 | 11 | 7 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Persuasion +1
Abilities:
- Fey Ancestry. Tinuain has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 75 gp 6 cp | Aquamarine-studded ring | uncommon | A pewter ring, with 3 small aquamarine stones inset. | |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Findiswen" engraved on the inside. | |
| 1 | 18 gp 3 sp 5 cp | Money Pouch | common | Tinuain's money pouch. It has 18 gp, 2 sp and 15 cp in it. | ¾ lb. |
| 1 | 50 gp 7 sp | Peridot silver chain bracelet | uncommon | A short chain of tiny silver links, with a medium peridot attached. | |
| 1 | 60 gp | Platinum earrings | common | A pair of platinum hoop earrings. | |
| 1 | Negotiable | Rust Monster figurehead of annoying reminiscing | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The figurehead loudly shouts "The secret is growth!" when you use it's property. |