Faith Vincent the 2nd

Female Human Housekeeper

She is an adolescent human with grey eyes, scruffy red hair, and light pink skin.

Personality Traits: Extroverted, Humorless, Lost Faith.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Orchard

Settlement: Oldbrough

Mother: Letitia Vincent the 2nd

Father: Alec Vincent the 2nd

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 10 9 12
-2 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Each brilliant heart" By Drieli Gambuck

Not a particularly famous book and a disappointing read.
5 lbs.
1 8 gp "From Basket to Zigzag: A Book for Weavers" (Dog-eared) By Emeldida Eledhwen Pearson

A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise...

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 3 gp 2 sp 5 cp A solid electrum neck ring A chorded electrum band, with a loop clasp, worn around the neck.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
2 Dice A standard six-sided die.
1 2 sp 5 cp Engraved gilded copper ring A gilded copper ring, with distinctive human engraving.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 5 sp 2 cp Money Pouch Faith's money pouch. It has 13 sp and 22 cp in it. ¾ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.

Download as Fantasy Grounds NPC

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