Erlisar Alford

Female Dragonborn Housekeeper

She is an adult dragonborn with grey eyes (the left of which is glass) and red scales.

Personality Traits: Idealistic, Kind.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 760 AC (Age 40)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Argostead

Spouse: Jarya Alford

Mother: Josephine Keek (Deceased)

Father: Krivrothorn Keek (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
14 11 9 11 11 13
+2 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Breath Weapon. As an action Erlisar exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Erlisar has resistance to fire damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Rarity Description Weight
3 Button common A loose purple button.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Jarya" engraved on the inside.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 25 gp 4 cp Jade pewter horn chain uncommon A pewter linked chain with a hanging medium jade, made to be worn from a horn.
1 2 gp Manacles common These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 1 gp 2 sp 2 cp Money Pouch common Erlisar's money pouch. It has 10 sp and 22 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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