Kilarkûn son of Lóundin
Male Dwarven Shopkeep's Apprentice
He is an adolescent dwarf with brown eyes, auburn hair in a bun, a full beard, and medium brown skin.
Personality Traits: Honest, Daring.
Alignment: neutral.
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Leadcarter's Old-Clothes
Settlement: Rhyolitedeep
Mother: Dwuin daughter of Durbur
Father: Lóundin son of Flerin
Siblings
- Boforin daughter of Dwuin - age 0 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 14 | 11 | 11 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 9 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Dwarven Resilience. Kilarkûn has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Classical Songs" | common |
By Edward Zephier Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard". |
5 lbs. |
| 2 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 2 gp 4 sp 2 cp | Money Pouch | common | Kilarkûn's money pouch. It has 2 gp, 3 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 3 cp | Pewter ear stud | common | A plain pewter stud, with a pin & clasp. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |