Gimráin son of Grundin

Male Dwarven Druid

He is an adult dwarf with grey eyes, short dark-brown hair, a big bushy beard, and light brown skin.

Personality Traits: Tolerant, Unperturbed, Jovial.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 727 AC (Age 73)

Orientation: Hetrosexual

Home: Son of Thráin's Local Apothecary

Settlement: Rhyolitedeep

Spouse: Flurin Copperforger

Mother: Boforn Brightaxe

Father: Grundin son of Faini

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 13 10 11 12
+1 +1 +1

ACHPPassive
Perception
Speed
13 20 10 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Medicine +2

Abilities:

  • Dwarven Resilience. Gimráin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Wild Shape. Gimráin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Gimráin is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 sp Large gilded copper ear hoop A large gilded copper hoop earring.
1 1 gp 4 sp Money Pouch Gimráin's money pouch. It has 1 gp, 2 sp and 20 cp in it. ⁷⁄₁₆ lb.
1 2 gp Ornate Key An ornate key with "Flurin" engraved on it. The dwarven equivalent of a wedding ring.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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