Gimráin son of Grundin
Male Dwarven Druid
He is an adult dwarf with grey eyes, short dark-brown hair, a big bushy beard, and light brown skin.
Personality Traits: Tolerant, Unperturbed, Jovial.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 727 AC (Age 73)
Orientation: Hetrosexual
Home: Son of Thráin's Local Apothecary
Settlement: Rhyolitedeep
Spouse: Flurin Copperforger
Mother: Boforn Brightaxe
Father: Grundin son of Faini
Siblings
- Faini son of Grundin - age 123 ♂
- Freróin son of Grundin - age 94 ♂
- Thralin son of Grundin - age 91 ♂
- Lóundin Brightaxe - age 79 ♀
- Forin son of Grundin - age 78 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 13 | 10 | 11 | 12 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 20 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2, Medicine +2
Abilities:
- Dwarven Resilience. Gimráin has advantage on saving throws against poison, and they have resistance against poison damage.
- Wild Shape. Gimráin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Gimráin is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 sp | Large gilded copper ear hoop | A large gilded copper hoop earring. | |
| 1 | 1 gp 4 sp | Money Pouch | Gimráin's money pouch. It has 1 gp, 2 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Flurin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |