Narbur Alearm

Female Dwarven Bandit

She is an adult dwarf with amber eyes, long tied back strawberry hair, a long beard, and light pink skin.

Personality Traits: Mean.

Alignment: neutral.

Born: 608 AC (Age 192)

Orientation: Hetrosexual

Home: None

Settlement: Rhyolitedeep

Mother: Kidarvi Alearm (Deceased)

Father: Dáiáin Alearm (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 9 12 11 10 12
+1 +1

ACHPPassive
Perception
Speed
11 20 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Deception +3

Abilities:

  • Dwarven Resilience. Narbur has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Narbur can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Narbur knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 Chewed gum A piece of chewed gum.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 3 cp Money Pouch Narbur's money pouch. It has 2 gp, 21 sp and 23 cp in it. ⅞ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback