Peregrnor Barber
Male Halfling Cobbler
He is an adult halfling with green eyes, short light-brown hair in a side parting, bushy sideburns, and light brown skin.
Personality Traits: Tolerant, Evasive.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Schaffer's Cobblers
Settlement: Amineville
Spouse: Melbase Barber
Mother: Mimosaot Barber
Father: Gormadoclo Barber
Siblings
- Sengan Vincent-Barber - age 51 ♂
- Bungogo Barber - age 44 ♂
- Jollol Barber - age 42 ♂
- Bertinnd Barber - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 8 | 8 | 10 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Peregrnor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Peregrnor has advantage on saving throws against being frightened.
- Halfling Nimbleness. Peregrnor can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp 2 sp 5 cp | A solid electrum neck ring | A chorded electrum band, with a loop clasp, worn around the neck. | |
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Melbase" engraved on the inside. | |
| 1 | 1 gp 2 sp 9 cp | Money Pouch | Peregrnor's money pouch. It has 1 gp, 2 sp and 9 cp in it. | ¼ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Twine | A short length of twine. Just a few foot long. |