Caramarane Boyd
Female Halfling Arch-Druid
She is an adult halfling with brown eyes, scruffy dyed auburn hair, and black skin.
Personality Traits: Evasive, Serious.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Boyd's Quality Apothecary
Settlement: Amineville
Spouse: Isemaco Boyd
Mother: Linaia Day-Boyd
Father: Sadoand Day-Boyd (Deceased)
Children
- Linaia Boyd - age 15 ♀
- Land Boyd - age 13 ♀
- Beryllina Boyd - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 11 | 14 | 9 | 10 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 12 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +5, Animal Handling +5
Abilities:
- Lucky. When Caramarane rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Caramarane has advantage on saving throws against being frightened.
- Halfling Nimbleness. Caramarane can move through the space of any creature that is of a size larger than small.
- Wild Shape. Caramarane can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Caramarane is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Isemaco" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 3 sp 5 cp | Money Pouch | Caramarane's money pouch. It has 2 gp, 1 sp and 25 cp in it. | ½ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. | ||
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |