Caramarane Boyd

Female Halfling Arch-Druid

She is an adult halfling with brown eyes, scruffy dyed auburn hair, and black skin.

Personality Traits: Evasive, Serious.

Alignment: lawful neutral.

She is a follower of Gaia. (CN)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: Boyd's Quality Apothecary

Settlement: Amineville

Spouse: Isemaco Boyd

Mother: Linaia Day-Boyd

Father: Sadoand Day-Boyd (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 12 11 14 9 10
+1 +2

ACHPPassive
Perception
Speed
13 32 12 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +5, Animal Handling +5

Abilities:

  • Lucky. When Caramarane rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Caramarane has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Caramarane can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Caramarane can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Caramarane is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Isemaco" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp 3 sp 5 cp Money Pouch Caramarane's money pouch. It has 2 gp, 1 sp and 25 cp in it. ½ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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