Induiel Iliath
Female Elven Housekeeper
She is an adult elf with grey eyes, long dark-brown hair tied back in a knot, and light brown skin.
Personality Traits: Impatient, Daring, Personable.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 660 AC (Age 140)
Orientation: Homosexual
Home: Evioryr's Weavers
Settlement: Brownbourne
Spouse: Eledhwedir Evioryr
Mother: Celeeth Iliath
Father: Fingoan Platinumpush
Siblings
- Findurda Iliath - age 229 ♀
- Nella Platinumpush - age 122 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 7 | 10 | 10 | 8 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +2
Abilities:
- Fey Ancestry. Induiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Eledhwedir" engraved on the inside. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 8 sp 9 cp | Money Pouch | Induiel's money pouch. It has 6 sp and 29 cp in it. | ¾ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. |