Irimis Hogkin
Male Elven Farmer
He is an adult elf with brilliant blue eyes, short light-brown hair in a side parting, a clean shaven face, and olive skin.
Personality Traits: Lost Faith, Daring, Serious.
Alignment: neutral.
Born: 392 AC (Age 408)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Brownbourne
Spouse: Serindalwen Aluvispayr
Mother: Miena Coudoarr (Deceased)
Father: Orodrmo Hogkin (Deceased)
Children
- Ioetta Aluvispayr - age 182 ♀
- Galadil Aluvispayr - age 117 ♀
- Orodretod Hogkin - age 82 ♂
Siblings
- Urwenari Coudoarr - age 495 ♀
- Penlodlas Hogkin - age 489 ♂
- Glorfleg Hogkin - age 449 ♂
- Rielin Coudoarr - age 370 ♀
- Nerdadel Coudoarr - age 316 ♀
- Edhe Coudoarr - age 312 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 11 | 12 | 9 | 13 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Irimis has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The King's right knee" |
By Peree Doolapup A collection of satirical poems poking fun at politics. |
5 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Serindalwen" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | Irimis' money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |