Edmund Sanderson

Male Human Housekeeper

He is an adult human with amber eyes, scruffy auburn hair, a big bushy beard, and olive skin.

Personality Traits: Dull.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Fannie's Barbers

Settlement: Sheerbrough

Spouse: Fannie Sanderson

Mother: Náinarin Sanderson (Deceased)

Father: Hiram Sanderson (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 8 13 11 9
-1 +1

ACHPPassive
Perception
Speed
10 3 11 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Fannie" engraved on the inside.
1 4 sp Money Pouch Edmund's money pouch. It has 3 sp and 10 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 2 cp Soap

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