Edmund Sanderson
Male Human Housekeeper
He is an adult human with amber eyes, scruffy auburn hair, a big bushy beard, and olive skin.
Personality Traits: Dull.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Fannie's Barbers
Settlement: Sheerbrough
Spouse: Fannie Sanderson
Mother: Náinarin Sanderson (Deceased)
Father: Hiram Sanderson (Deceased)
Children
- Hiram Sanderson - age 23 ♂
- Roscoe Sanderson - age 17 ♂
- Grace Sanderson - age 13 ♀
- Atheleys Sanderson - age 7 ♀
- Barbara Sanderson - age 5 ♀
- Tabitha Sanderson - age 1 ♀
Siblings
- Emmeline Hill - age 50 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 8 | 13 | 11 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 11 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fannie" engraved on the inside. | |
| 1 | 4 sp | Money Pouch | Edmund's money pouch. It has 3 sp and 10 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 2 cp | Soap |