Nárin Forgecandle

Female Dwelven Housekeeper

She is an adult dwelf with brown eyes, long styled dyed bright orange hair, and medium brown skin.

Personality Traits: Extroverted, Optimistic, Impatient.

Alignment: neutral.

Born: 606 AC (Age 194)

Orientation: Bisexual

Home: Grur Forgecandle's Advocates

Settlement: Graniteridge (immigrated from Sheerbrough)

Spouse: Náiráin Forgecandle

Mother: Tharóin Hopper (Deceased)

Father: Galmo Hopper

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 13 9 8 9
+1 +1 -1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Medicine +2

Abilities:

  • Fey Ancestry. Nárin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Dwarvish

Inventory

Quantity Value Item Description Weight
1 4 gp "Our smart challenge" (Dog-eared) By Inelberin

Not a particularly famous book, but a page-turner.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 12 gp 5 sp 8 cp Extravagant Quartz necklace A pewter necklace, with a string of 5 medium quartz gems.
1 25 gp 3 sp 5 cp Garnet dangle earrings A pair of gilded copper earrings, with small garnet stones hanging.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Náiráin" engraved on the inside.
1 2 gp 7 sp 2 cp Money Pouch Nárin's money pouch. It has 1 gp, 16 sp and 12 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.
1 1 cp Sack ½ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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