Amarindwen Ruen
Female Elven Master Cobbler's Apprentice
She is an adolescent elf with brown eyes, scruffy black hair, and black skin.
Personality Traits: Greedy, Tired, Tolerant.
Alignment: neutral.
Born: 746 AC (Age 54)
Orientation: Bisexual
Home: Iliathth's Stylish Cobblers
Settlement: Amrodon
Mother: Rianwen Ruen
Father: Eron Penlooth Alenoggin
Siblings
- Seriwen Ruen - age 21 ♀
- Ingoos Alenoggin - age 16 ♂
- Galadrieldel Ruen - age 7 ♀
Half-Siblings (Mother's Side)
- Celeboon Finarfor Erlshaetve - age 272 ♂
- Celegolath Erlshaetve - age 255 ♂
- Ingolodhmin Egoril Erlshaetve - age 200 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 10 | 8 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Amarindwen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 26 gp 3 sp | Garnet copper gorget | uncommon | A heavy gorget made of copper, studded with a medium garnet. | |
| 1 | 4 sp 3 cp | Money Pouch | common | Amarindwen's money pouch. It has 2 sp and 23 cp in it. | ½ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |