Amarindwen Ruen

Female Elven Master Cobbler's Apprentice

She is an adolescent elf with brown eyes, scruffy black hair, and black skin.

Personality Traits: Greedy, Tired, Tolerant.

Alignment: neutral.

Born: 746 AC (Age 54)

Orientation: Bisexual

Home: Iliathth's Stylish Cobblers

Settlement: Amrodon

Mother: Rianwen Ruen

Father: Eron Penlooth Alenoggin

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
9 13 11 10 8 10
+1 -1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +2

Abilities:

  • Fey Ancestry. Amarindwen has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp Cobbler's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 Empty bottle common An empty bottle that once contained a beverage.
1 26 gp 3 sp Garnet copper gorget uncommon A heavy gorget made of copper, studded with a medium garnet.
1 4 sp 3 cp Money Pouch common Amarindwen's money pouch. It has 2 sp and 23 cp in it. ½ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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