Celebhel Elebrindadal Tessinth

Female Elven Housekeeper

She is an adult elf with grey eyes (the right of which is glass), light-brown hair in a ponytail, and olive skin.

Personality Traits: Optimistic, Personable.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 652 AC (Age 148)

Orientation: Hetrosexual

Home: Iltrarrin's Custom Furriers

Settlement: Amrodon

Mother: Tinuvieoth Tessinth (Deceased)

Father: Gildis Denetor Sharryr (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 12 8 9 10
-2 +1 +1 -1

ACHPPassive
Perception
Speed
11 5 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Persuasion +2

Abilities:

  • Fey Ancestry. Celebhel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 6 gp Gold ear studs A pair of gold ear-studs.
1 6 gp Gold necklace A plain gold necklace.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 sp 2 cp Money Pouch Celebhel's money pouch. It has 1 sp and 12 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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