Vardaen Amarinna Ammat
Female Elven Housekeeper
She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin.
Personality Traits: Candid, Serious, Optimistic.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 382 AC (Age 418)
Orientation: Hetrosexual
Home: Ammat's Thrifted Old-Clothes
Settlement: Amrodon
Spouse: Orodrir Elas
Mother: Findoth Urwenain Ammat
Father: Ecthranron Nightclong
Children
- Eilinal Vannnna Ammat - age 197 ♀
Siblings
- Findilas Finarfintan Nightclong - age 337 ♂
- Arwerda Rielnel Ammat - age 226 ♀
- Turgoth Iminin Nightclong - age 215 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 13 | 9 | 9 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +2
Abilities:
- Fey Ancestry. Vardaen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Orodrir" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 7 cp | Money Pouch | Vardaen's money pouch. It has 19 sp and 17 cp in it. | ¾ lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |