Fleali Rhooypup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes.
Personality Traits: Responsible, Kind, Evasive.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Semeek's Occult Apothecary
Settlement: Heden
Mother: Rhooy Julunapup
Father: Wulull Zielapup
Siblings
- Juluna Rhooypup - age 15 ♀
- Rheela Rhooypup - age 13 ♀
- Tuluy Rhooypup - age 10 ♀
- Zulureep Rhooypup - age 10 ♂
- Zulutee Rhooypup - age 9 ♀
- Neyekin Rhooypup - age 9 ♂
- Fleelee Rhooypup - age 7 ♂
- Tulure Rhooypup - age 6 ♀
- Llulull Rhooypup - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 7 | 13 | 8 | 11 |
| +1 | +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Arcana +1, Nature +1
Abilities:
- Hold Breath. Fleali can hold their breath for up to 30 minutes at a time.
- Bite. Fleali can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Wild Shape. Fleali can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fleali is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 sp 5 cp | Money Pouch | Fleali's money pouch. It has 4 sp and 5 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |