Fleali Rhooypup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes.

Personality Traits: Responsible, Kind, Evasive.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Semeek's Occult Apothecary

Settlement: Heden

Mother: Rhooy Julunapup

Father: Wulull Zielapup

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 7 13 8 11
+1 +1 -1 +1 -1

ACHPPassive
Perception
Speed
13 14 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Arcana +1, Nature +1

Abilities:

  • Hold Breath. Fleali can hold their breath for up to 30 minutes at a time.
  • Bite. Fleali can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Wild Shape. Fleali can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fleali is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 15 gp Clothes, fine 6 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 4 sp 5 cp Money Pouch Fleali's money pouch. It has 4 sp and 5 cp in it. ³⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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