Sheameek Feamapup

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes and white fur with dark brown fur on their face and chest.

Personality Traits: Dull.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: None

Settlement: Accringburn (immigrated from Heden)

Mother: Feama Prooppup (Deceased)

Father: Thremeek (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 11 8 12
-2 +1 -1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +3, Perception +2, Acrobatics +3

Abilities:

  • Hold Breath. Sheameek can hold their breath for up to 30 minutes at a time.
  • Bite. Sheameek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Sheameek can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Sheameek knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Brilliant adventure" By Deare

Not a particularly famous book, however it is well written.
5 lbs.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Ink (1 ounce bottle)
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 7 sp 5 cp Money Pouch Sheameek's money pouch. It has 4 gp, 16 sp and 15 cp in it. ¾ lb.
4 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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