Laurence Benedict
Male Human Housekeeper
He is an adult human with brown eyes, short auburn hair, a clean shaven face, and medium brown skin.
Personality Traits: Optimistic, Impatient.
Alignment: neutral.
Born: 777 AC (Age 22)
Orientation: Hetrosexual
Home: Benedict's Residence
Settlement: Chesbourne (immigrated from Annaville)
Spouse: Gwendolen Benedict
Mother: Beatrix Benedict
Father: Walding Benedict
Children
- Jabez Benedict - age 2 ♂
Siblings
- Iordanus Maxwell-Benedict - age 25 ♂
- Yolansy Benedict - age 22 ♀
- Phoebe Benedict - age 18 ♀
- Joan Benedict - age 14 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 11 | 10 | 9 | 7 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Child's drawing | common | A child's drawing of a horse. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Gwendolen" engraved on the inside. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 8 sp 1 cp | Money Pouch | common | Laurence's money pouch. It has 1 gp, 17 sp and 11 cp in it. | ⅝ lb. |
| 1 | 5 cp | Painted wood necklace | common | A string of large painted wooden beads. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |