Prissaine Kerr-Sellers
Female Longfoot Vegetable Farmer
She is an adult longfoot with green eyes, long light-brown hair tied back in a knot, and olive skin.
Personality Traits: Kind, Shy.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Essashire
Mother: Isabel Kerr-Sellers
Father: Dudovus Kerr-Sellers
Siblings
- Hamfabs Sellers - age 38 ♂
- Daisyse Kerr-Sellers - age 28 ♀
- Iris Kerr-Sellers - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 8 | 10 | 12 | 8 |
| +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Lucky. When Prissaine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Prissaine has advantage on saving throws against being frightened.
- Halfling Nimbleness. Prissaine can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "From Basket to Zigzag: A Book for Weavers" |
By Emeldida Eledhwen Pearson A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise... |
5 lbs. |
| 1 | 10 gp | "I ne'er do that" |
By Peree Doolapup A collection of love poems. |
5 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | Prissaine's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |