Celedoc Lincoln-Hartman
Male Longfoot Housekeeper
He is an adult longfoot with grey eyes, strawberry hair in a bun, a clean shaven face, and pale white skin.
Personality Traits: Jumpy, Jovial, Shy.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Essashire
Mother: Iuliana Lincoln-Hartman (Deceased)
Father: Eruga Hartman
Siblings
- Rudibaloc Lincoln-Hartman - age 24 ♂
- Gundond Lincoln-Hartman - age 18 ♂
- Alfriia Lincoln-Hartman - age 17 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 9 | 11 | 11 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Celedoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Celedoc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Celedoc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Wines of Ataland" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane A geographical guide to the various wineries in Ataland. Also includes the author's reviews of their offerings. The first work of it's type and de facto definitive word on the topic. |
5 lbs. |
| 1 | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 1 | 16 gp 8 sp | Elaborate Quartz broach | An elaborate silver broach, with a 6 medium quartz gems inset. | |
| 1 | 3 gp | Electrum chain bracelet | A short chain of tiny electrum links. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp 8 cp | Money Pouch | Celedoc's money pouch. It has 3 sp and 28 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |