Clarence Armstrong
Male Longfoot
He is an elderly longfoot with grey eyes, balding white hair, stubble, and olive skin.
Personality Traits: Irritable, Reckless, Secretive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 734 AC (Age 66)
Orientation: Hetrosexual
Home: Pipe-Leaf Field
Settlement: Essashire
Spouse: Eilinril Armstrong
Mother: Rowandoks Hartman-Armstrong (Deceased)
Father: Simon Hartman-Armstrong (Deceased)
Children
- Simon Armstrong - age 38 ♂
- Alviia Armstrong-Flysp - age 37 ♀
- Geliot Armstrong - age 35 ♀
- Selinida Armstrong - age 30 ♀
- Dineda Armstrong - age 21 ♀
Siblings
- Caradic Kenney-Armstrong - age 76 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 8 | 11 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2
Abilities:
- Lucky. When Clarence rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Clarence has advantage on saving throws against being frightened.
- Halfling Nimbleness. Clarence can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Eilinril" engraved on the inside. | |
| 1 | 1 gp 4 sp 7 cp | Money Pouch | Clarence's money pouch. It has 13 sp and 17 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |