Faramwiim Burrowville
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a bald head, bushy sideburns, and olive skin.
Personality Traits: Greedy, Humorless.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 732 AC (Age 69)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Tangostead (immigrated from Essashire)
Spouse: Meralth Burrowville
Mother: Amaldaia Hartman-Burrowville (Deceased)
Father: Fortindoc Hartman-Burrowville (Deceased)
Children
- Fortindoc Burrowville - age 37 ♂
- Marchdor Burrowville - age 19 ♂
Siblings
- Noraba Fartook - age 66 ♀
Half-Siblings (Mother's Side)
- Hamfabs Sellers - age 86 ♂
- Palad Sellers - age 83 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 15 | 8 | 11 | 12 | 8 |
| +1 | +2 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Faramwiim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Faramwiim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Faramwiim can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp 8 sp | "Leaches: How and When To Use Them" (Dog-eared) |
By Doe Green A guide to using leaches to treat all kinds of sickness. Entirely incorrect. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Meralth" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 4 sp 2 cp | Money Pouch | Faramwiim's money pouch. It has 4 sp and 2 cp in it. | ⅛ lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 4 cp | Thin copper ear ring | A thin hoop of copper wire, worn as an earring. | |
| 1 | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |