Isenim Cox

Male Halfling

He is an elderly halfling with amber eyes, balding silver hair, a clean shaven face, and light pink skin.

Personality Traits: Upbeat.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 697 AC (Age 104)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Essashire

Spouse: Belliina Cox (Deceased)

Mother: Caramnd Kenney-Cox (Deceased)

Father: Goodwisic Kenney-Cox (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 9 10 8 10
+2 -1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4

Abilities:

  • Lucky. When Isenim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Isenim has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Isenim can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp "Songs that make you cry" (Mint) By Edward Zephier

Contains lyrics and musical notation for many melancholic bard songs. Includes "I lost her", "The place far away", and "I'm sorry".

The book is in mint condition.
5 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Belliina" engraved on the inside.
1 4 sp 1 cp Money Pouch Isenim's money pouch. It has 3 sp and 11 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

Send Feedback