Gerald Ayres

Male Human Arch-Druid

He is an adult human with amber eyes, a dyed red quiff, a moustache, and medium brown skin.

Personality Traits: Humorless, Shy, Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Gerald's Mysterious Apothecary

Settlement: Shoegrave

Spouse: Lucia Ayres

Mother: Eunice Ayres (Deceased)

Father: Theodore Ayres (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 7 12 14 10 10
-1 +1 +2

ACHPPassive
Perception
Speed
11 36 12 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +5, Animal Handling +5

Abilities:

  • Wild Shape. Gerald can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Gerald is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Gerald's Mysterious Apothecary.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Lucia" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 gp 4 sp 1 cp Money Pouch Gerald's money pouch. It has 1 gp, 3 sp and 11 cp in it. ⁵⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 sp Sealing wax
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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