Gerald Ayres
Male Human Arch-Druid
He is an adult human with amber eyes, a dyed red quiff, a moustache, and medium brown skin.
Personality Traits: Humorless, Shy, Tolerant.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Gerald's Mysterious Apothecary
Settlement: Shoegrave
Spouse: Lucia Ayres
Mother: Eunice Ayres (Deceased)
Father: Theodore Ayres (Deceased)
Children
- Alice Ayres the 2nd - age 4 ♀
Siblings
- Robinson Drew-Ayres - age 30 ♂
Half-Siblings (Mother's Side)
- Israel Fulloner - age 45 ♂
- Ellinor Fulloner - age 42 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 7 | 12 | 14 | 10 | 10 |
| -1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 36 | 12 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +5, Animal Handling +5
Abilities:
- Wild Shape. Gerald can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Gerald is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Gerald's Mysterious Apothecary. | ||
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lucia" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 4 sp 1 cp | Money Pouch | Gerald's money pouch. It has 1 gp, 3 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 5 sp | Sealing wax | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |