Bartholomew Upton
Male Human Veteran Adventurer
He is an adult human with amber eyes, black hair in a ponytail, a clean shaven face, and dark brown skin.
Personality Traits: Jumpy, Downbeat, Tolerant.
Alignment: chaotic evil.
He is a follower of Vastra. (NE)
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Shoegrave
Mother: Maggie Upton (Deceased)
Father: Norman Upton
Siblings
- Warinus Upton - age 45 ♂
- Osmer Upton - age 45 ♂
- Lillian Dalton - age 41 ♀
- Jay Upton - age 33 ♂
- Sally Drew - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 8 | 11 | 11 | 8 | 9 |
| +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Survival +3, Insight +3
Abilities:
- Action Surge. Once per day, Bartholomew can take an additional action on their turn.
- Multiattack. Bartholomew attacks twice.
Spoken Languages: Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp | A solid electrum arm ring | A chorded electrum band, worn around the upper arm. | |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 6 gp | Gold necklace | A plain gold necklace. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | Hunting Poster for Crocodiles |
Hunt
and earn gold! Spotted in the vicinity of Rural Dock. Provide proof of your kill to any Adventurer's or Ranger's Guild. |
||
| 1 | 5 gp 1 sp 9 cp | Money Pouch | Bartholomew's money pouch. It has 5 gp and 19 cp in it. | ½ lb. |
| 1 | 1 sp | Parchment (one sheet) | ||
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |