Jemimula Faregardner-Brockgardner

Female Halfling Housekeeper

She is an adult halfling with brown eyes, black hair in a ponytail, and dark brown skin.

Personality Traits: Tense, Kind.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Aldaham

Spouse: Marrovar Faregardner-Brockgardner

Mother: Meneia Faregardner

Father: Rorico Faregardner

Siblings

Statistics

STRDEXCONWISINTCHR
8 15 10 10 8 11
-1 +2 -1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +1

Abilities:

  • Lucky. When Jemimula rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jemimula has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jemimula can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
3 Button A loose red button.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Marrovar" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 1 gp 3 sp 4 cp Money Pouch Jemimula's money pouch. It has 12 sp and 14 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

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