Daisyla Marks
Female Halfling Housekeeper
She is an adult halfling with green eyes, long styled dyed black hair, and light brown skin.
Personality Traits: Optimistic.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 729 AC (Age 72)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Aldaham
Spouse: Samlado Marks
Mother: Gloriina Marks-Brockgardner (Deceased)
Father: Theondo Marks-Brockgardner (Deceased)
Children
- Gloriina Marks-Bolgefield - age 39 ♀
- Trainee Officer Gund Marks - age 36 ♂
Siblings
- Arigolva Marks-Clipchild - age 85 ♀
- Salviia Brockgardner - age 80 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 11 | 10 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Daisyla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Daisyla has advantage on saving throws against being frightened.
- Halfling Nimbleness. Daisyla can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Samlado" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 1 gp 7 sp 5 cp | Money Pouch | Daisyla's money pouch. It has 17 sp and 5 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |