Priscma Marks

Female Halfling Traveling Bard

She is an elderly halfling with amber eyes, long curly grey hair, and light brown skin.

Personality Traits: Jumpy, Candid, Responsible.

Alignment: neutral.

Born: 703 AC (Age 97)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Aldaham)

Mother: Donnamne Marks (Deceased)

Father: Tombras Marks (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 11 11 10 10
+2

ACHPPassive
Perception
Speed
14 16 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, History +2

Abilities:

  • Lucky. When Priscma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Priscma has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Priscma can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Priscma can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Priscma is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 5 gp 9 sp 2 cp Money Pouch Priscma's money pouch. It has 4 gp, 17 sp and 22 cp in it. ⅞ lb.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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